West Jersey Table Tennis Club

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Rules
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Club Rules

Revised: 1/23/05

Player Responsibilities

  • Help set up and put away the tables/nets/barriers.
    • Refer to the floor plan posted on the bulletin board or on the undersides of the tables.
    • Fold-up and put away tables as soon as they are no longer needed. It requires a minimum of two people to put a table away to prevent breakage.
    • Seek help if you are not strong enough.
  • Keep the club clean by throwing your trash away. There is a trashcan near the water fountain.
  • Do not move into any court area during a point in play. When going to and from a table, use the suggested walk areas or stay near the barriers or wall, and walk quickly.
  • Use "ball please" or "let" to request assistance in retrieving balls that travel into other courts.
  • Provide assistance to others when their ball travels into your court.
  • Do not make loud or distracting noises.
  • Keep all belongings in a location out of the way of tripping and in your control.
    • WJTTC is not responsible for missing or lost items.
  • Unsportsman-like conduct will not be tolerated and may result in a request to leave the club.
  • Individuals will be financially responsible for damage to the tables/nets/barriers.
  • Players play at their own risk.
  • Do not enter church area; we are allowed to use the Hall (including stage area and bathroom) only.

General Rules of Play

  • Tables 1 thru 3 and table 8 (the four in the half of the room farthest from the stage) are for players with a club rating 1300 and over.
  • Tables 4 thru 7 (the four tables in the half of the room closest to the stage) are for players with a club rating under 1300.
  • There will be Sign-Up sheets for nights when there are people waiting to play.
    • There is a separate Sign-Up sheet for each of the 2 groups (1300 & Over, and Under 1300).
  • When sign-up sheets are in use, players will either:
    • Limit warm up to 2 minutes, then play a best 3 games of 5 match (11 point games)
    • OR practice a maximum of 20 minutes.
  • At the completion of a match, or after 20 minutes of practice:
    • Both players come off the table and the winner of the match should put his/her name in an open spot on the Sign-Up list first.
    • The next two players on the list will then play on the vacated table.
  • If four players are waiting to play, doubles is suggested.
  • For Over 1300 players, Tables #2, 3 & 8 will be used for sign up and Table #1 (farthest from the stage) will be a Challenge table. (Challenge Table rules below.)
  • Hours of operation are 7:30 to 10:30 PM start your last game no later than 10:15.

Rules for Challenge Table

  • Only Table #1 will be a challenge table on all nights except while League Competition is under way.
  • The winner may elect to stay and play the next challenger.
  • For now, challengers must have a club rating of 1300 or higher.
  • Challengers put their paddle/case next to the table middle on the wall side. This determines the order of who challenges next (the paddle/case closest to the table is the next player up).
    • Challengers can estimate the wait time by the number of paddles ahead of them.
    • Remove your case once you start playing to avoid confusion.
  • Challengers CANNOT play or sign-up for the other tables while their paddle is waiting on the Challenge table.

Incentives to Volunteers

(Please volunteer to help with Opening & Closing of the club)

  • Free play that night, plus a free pass for another night, per opening Tuesday or closing Thursday of the club (Opening includes collecting fees for the treasurer).
  • All other opening and closing will play free that night. Other assistance helping the club will be rewarded on an individual basis.

Club Growth and Popularity

Club meeting (7:30 to 8 PM) every third Thursday of the month (a League play night) if needed. All are welcome to allow fresh input and improve the club.

CLICK HERE FOR OPENING REQUIREMENTS

CLICK HERE FOR CLOSING REQUIREMENTS.

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